This is a concept handgun design by me. It's made of midpoly geometry modeled in Blender. The materials are procedural shaders that I built. Nothing's UV mapped. Renders are done in Cycles in one pass with all elements (lens artifacts etc.) physically included. Final value and color tweaking is done in Photoshop. Some background elements are scans from Polyhaven. "Marseilles Combat Fabrications SARL," "MCF," and "Noirtier SF" are fictional trademarks.