Design sketchbook: Battery gun

General / 09 October 2024


This year I decided to learn how to draw. As a little "capstone project" I designed this battery pistol entirely in 2d, as opposed to entirely in 3d, as my typical process has been. I used 3d blockouts for maquettes, but these blockouts were cut straight from the 2d drawings, like patterns in a garment design. The 2d always came first.


more basic design concepts and advice

General / 14 April 2023

Some casual visual tips for the boys.

These last two were in the previous post, I'm just including them here to have it all in one place:


You can find me on Twitter to see good content like this constantly, if you want. 

mechs and ships

General / 06 February 2023



Winter 22

General / 22 January 2023

 


Lowpoly Guns III wips

Work In Progress / 22 November 2022

A personal project I was working on over the summer using the classic chamfer-bake method from the first two sets. 

I still love this workflow. I think it's completely unexploited in games. The speed factor over traditional highpoly modeling is like an order of magnitude, with no downsides at any viewing distance besides close-up. Until I'm overseeing an art department though, finding a way to apply this in production somewhere is just an exercise for the reader.

The project is on indefinite pause because there's not much of a visual design element I havent already solved, which is what interests me right now. 


"ANALOGY"

General / 13 November 2022



Hovertank

Work In Progress / 29 October 2022

A project I took pretty far around the same time in 2021 that I made the ball gundam. This is an original design, basically a stug with modern styling and it hovers. Anyway, it's been sitting around for a year without progress — both from being busy with other things and also because my blender workflow has gotten so much better since what I was doing here. Which all makes me think I might not get back to it. So for the sake of closure I'll share where I got it to.

These shots are "dailies" — I set up the camera on day 1 and render it out every day to make sure the whole image is improving.

Early mockup for a "contextual" or "beauty" shot. Just a quickly slapped up overexposed daylight look. The idea was to make some kind of tarmac background, like the tank exists on a runway because it hovers;  this would have made visual sense even though it makes no sense.

Early volume checking. These days I would have done a lot more with the silhouette at this point before moving on, especially on the bottom hover area. Another reason I dont feel hugely drawn back to finish this one. Definitely learned from rushing that part though.

BSS shotgun wips

Making Of / 27 September 2022





CMR rifle wips

Making Of / 10 September 2022


low fidelity rendering guide

Tutorial / 07 August 2022

wow!